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MSD's GOTY Indecision Blowout: RTS Building Blocks and the Horrors™

MSD's GOTY Indecision Blowout
I don't think I can truly commit to a 'Game of the Year' so instead I'm just highlighting stuff I really enjoyed that I haven't really seen praised elsewhere.

🎮 check out the whole series here 🎮

Cataclismo

 Developer: Digital Sun
Publisher: Hooded Horse
Released: 07/2024 (Early Access)
Get it: Steam

Do you ever just wanna build a cool fort out of legos, man it with archers and wait till nightfall for the Horrors™ to roam in and test your construction ability? Cuz fuck dude, do I have the perfect game for you.

The Cataclismo sale pitch that got me on board was "No really, like sure it's tower defense at it's core but there's more to it than that! I promise" - I've never been into tower defense. From Rampart to poorly constructed custom levels in Warcraft and Starcraft to even modern stuff, they have never scratched an itch for me, but taking a look at the art style here and then the follow-up "well, for starters it has a Starcraft meets Lego building RTS thing going on" - it activated something in me, man.

For historical context - I used to competitively play Starcraft; both Brood War when I was younger, and then SC2 to the point where in the region-locked days I owned a second license of the game from Hong Kong so I could ladder on the Korean servers. I had a problem lmfao. Anyway I've heavily missed RTS games and so the promise that this beautiful looking game was more RTS than tower defense got me in the door.

And like, goddamn. Look at that art direction!

The game is in early access - I've found with many early access games, the campaign / story is often left behind but that doesn't seem to be the case here - Cataclismo's campaign dutifully teaches you how to play and lets you explore the game world - I really don't want to go too much into story spoilers here because it's best experienced fresh. Suffice to say; this is a fantasy world covered in an evil mist™ and at night, the Horrors™ arrive to try to kill you.

The only thing preventing the Horrors™ from obliterating the human race is a fortified city on a mountaintop, a lady with magic powers, some soldiers, and a veritable fuckton of wood and stone to build into walls or ramparts or towers.

and believe me - walls, ramparts and towers you build.

The current campaign in the game cycles between character missions (read: you control a group of units and explore a wilderness, finding limited number of wood or stone to build necessary bridges to get across the mist) and city building missions (what you'd expect from an RTS - gather resources, build structures, train units) with the caveat that there's a day / night cycle and at night, shit is scary.

On city building missions you need to balance gathering resources - mainting a good oxygen and population supply while also collecting enough wood / stone to build the necessary troops and fortifications to survive the night's onslaught - usually requiring a total of 2-3 nights survival to call it a success. You have a 'Citadel' that has to be left standing at the end, how you make that happen is up to your creativity (and the wood / stone you have available to you).

Additionally, you may find areas where the resources you need to gather are inaccessible to the workers and you have to (you guessed it) construct using your wood and stone pathways for them. The game telegraphs some of these early on but as you progress less obvious solutions become apparent and this cursed land really is your oyster to try whatever you want.

Screenshot from Cataclismo - a sawmill is being built up on a ledge, but there is no path down to the lower level
Nearly identical screenshot but now wooden planks and stairs have been built using the game's UI

You may also run out of a resource inside the bounds of your carefully built garrison and have to re-fortify something outside (or gather what you can during the day and know it'll be ransacked at night).

All of this is really impressive; the music, the art, the gameplay all really shine but then if you toss on that the game has:

For example - select what type of level to make:
Select game type: Skirmish or Endless mode
Select Terrain: Highlands, Wetlands or Depths (locked)

Place stuff and then see how it looks in the engine:

Level Editor
View of the level editor in the engine

Maybe add a wave or two of the Horrors

This game feels like a massive undertaking by ostensibly a small team and I'm blown away by what's already live in this 'Early Access' title. Is it cheating to put an 'Early Access' title on a Game of the Year list? Probably - but remember, this isn't a game of the year list. :D


Wait so Should I Play it™?

Maybe! If you yearn for a good RTS with beautiful art, fun units, and or just want to fuck around building large stone walls to see how long they can hold off the Horrors™, this is definitely for you.

#Cataclismo #MSD plays games #MSD's 2024 goty indecision blowout #man I miss RTS games #video gam